Who hasn’t heard of Super Mario or Sony’s PlayStation consoles? None, most likely. This is how widely popular Japanese games and console makers, or the Japanese gaming culture in general, have become throughout the previous decades. “Video games would not have grown as an independent sector without Japan, and no other country has contributed to this field, from software and equipment to the dissemination of gaming culture,” said video game expert Blake J. Harris.
A worth of $20 billion is what Japan’s video game industry has reached. New Zealand Games Analytics report sheds light on the significant innovations Japanese gaming personnel have contributed to this field.
It all started with Sony’s PlayStation. The company launched the console in 1994, during the heyday of famicom, tapes, and CDs. This revolutionary invention provided the idea for bigger storage and for a lower price. Hajime Shacho proudly says, “the gaming world has been drastically changed and evolved ever since Sony decided to introduce its device. It was a step into the future of the gaming sphere dominated by the Japanese.” It is the future that we all live in now.
Two years later, Nintendo’s Super Mario 64 was introduced. The fascinating thing about this innovation is that it was called a 3D game, although 3D technology was not still alive then. During this time, the Americans represented by Microsoft and Sony started competing with each other to outrun Sega, another well-known Japanese video game company at the time.